Sculpting a nose
 
 
 

Now you’ll begin sculpting Egghead’s face, starting with a simple nose.

To sculpt a nose for the character

  1. Position the perspective view so the Z-axis of the View Axis points toward you.
  2. Reset the Sculpt Geometry tool.
  3. Select the Pull operation and set the following options:

    Radius(U): 1 Opacity: 0.2

  4. Select the Gaussian brush profile setting so your strokes have a soft, faded edge:
  5. Above the midpoint of Egghead, stroke vertically downward from the top of the nose to the tip—about the distance between two horizontal isoparms (see the following illustration). Use several strokes to build up the bridge of the nose. Create nostrils by stroking horizontally to the right of the tip of the nose a few times, then to the left of the tip a few times.

    To build up a small area, position the stroke icon there and click the mouse rather than drag. Tumble the view to examine your results after each stroke or click.

    If the strokes create a bumpy surface, turn on the Smooth operation and click Flood once or twice to smooth all strokes on the surface. Because Opacity is 0.2, the Smooth operation is subtle. Alternatively, you can smooth a selected region by stroking just that area. It’s common to smooth a surface regularly while using pull and push strokes.

    Because there are relatively few isoparms in the nose area, you can only create a simple nose that’s broad and rounded. If you want to create sharper features, for instance, depressed nostrils or sharp ridges, you’ll need to insert isoparms in the nose region. Sculpting a mouth describes how to insert isoparms.