Simply defined, animation is a simulation of movement created by displaying a series of pictures, or frames. From one frame
            to the next certain values are changed. Almost all values can be animated. A value can be anything from the position, rotation,
            scaling, or transparency of an object, to the gamma, gain, or offset in a color correction. 
         
         It is a good idea to be familiar with the following animation concepts that are used within Composite: 
         
- Keyframe Animation
- 
                 Keyframing is the simplest form of animating an object. It is based on the notion that an object has a beginning state, or
                  condition, and changes over time in position, form, color, luminosity, or any other property to some different, final state.
                  Keyframing takes the stance that we only need to show the keyframes or conditions that describe the transformation of the
                  object, and that all other intermediate positions can be figured out from these—see  Interpolation. You can set keyframes for just about anything that has a value, including an object transform, visual attribute, as well as
                  any tool attribute. When you set a keyframe to animate a particular parameter, a function curve is created. The curve is a
                  graph that represents the animation of that parameter over time. You can edit the animation by editing its curve in Animation
                  Editor or by modifying the attribute values in the Tool UI. You can set keyframes manually or automatically—see  Setting Keyframes .
                
- Interpolation
- 
                  When you keyframe, you determine what an object looks like at specific points in time, while algorithms fill the frames in
                  between the keyframes. This technique is called in-betweening. The intermediate values between the keyframes are computed
                  by interpolation. Extrapolation is used to determine the behavior of a channel before the first or after the last keyframe—see
                   Modifying Interpolation.
                
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License