There are several PXL tool presets installed with Composite and they are described below:
- A simple 5 x 5 blur kernel with hard coded weights.
- Provides eight parameters to control the four corners of the image, and computes a perspective transformation to place the
image based on the corners. By setting expressions to link the eight parameters to a garbage mask rectangle, a simple interactive
corner pinner can be made.
- Performs an anti-aliased blur using a rotated rectangle to achieve a blur in a particular direction.
- Simple emboss, based on gradients of luminance.
- Erodes alpha using a simple square kernel.
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Original |
Eroded Alpha with a 10 pixel radius |
- Applies a simple gamma exponential to all channels.
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Original |
Gamma correction applied |
- Adds a lattice of shaded tubular bars to the image channels.
- Provides 1 to 5 lines of flares centered on bright points on the image. You can control the weight of the lines relative
to the weight of the source pixel at the center of the blur. There is also a falloff gamma factor for the weight of the lines
as they get more distant from the centre of the blur.
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Original |
Lens flare applied |
- Creates a marble texture.
- Generates a mandelbrot fractal image.
- Performs a wipe transition between two images where each pixel switches at a random time.
- Creates a pattern of random noise.
- A preset that reduces the number of colors to create images with banding. It can also add dithering noise to reduce the banding.
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NumColors = 6, Dither = 0 |
NumColors = 2, Dither = 1 |
- Marks pixels outside of a specified range with a specified color, such as red in the following image.
- Performs a simple anti-aliased polygon blur, to simulate a lens effect. You can choose the number of sides, the radius, and
rotation angle.
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Original image |
Polygon Blur applied |
- A twirl effect with some extra ripples.
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Original image |
Ripple Twirl applied |
- A simple 5x5 sharpening kernel with hard coded weights.
- Applies spherical mapping to the current selection.
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Original image |
Spherical mapping applied |
- A preset that provides two methods of combining colors into a single Red/Blue glasses image (left image) and one method for
cross-eyed viewing (right image).
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Red/Blue glasses |
Cross-eyed viewing |
- Creates a wood frame. You can specify the frame's thickness and lighting qualities.
- Creates a wood texture. You can specify the scale, size, and fineness of the grain.
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