In the Project Preferences window, you can define new groups in the Import tab. A number of default channel groups and predefined assignments are provided. Groups can be added, renamed, removed, and channel mapping can be updated.
Group | Mapping |
---|---|
Alpha | A to A |
Colors | RGB to RGB |
Colors + Alpha | RGBA to RGBA |
Depth | Z to R |
Surface Normals | NX, NY and NZ to R, G and B |
Velocity | velX and velY to R and G |
The groups map to a subset of the channels available from the Splutter Fish plugin used by Autodesk 3ds Max: Velocity, Depth, and Surface Normal.
The selected group, Velocity, is predefined by Composite. It defines a mapping of channels named velX and velY to output channel R and G respectively. No channels are mapped to B and A.
Under From File To Output are four fields labeled R, G, B, and A. Each contains all the channels available in the EXR file.
Channel | Description |
---|---|
R | Red Intensity |
G | Green Intensity |
A | Alpha Opacity |
U | Equivalent to X-axis in a 2D plane |
V | Equivalent to Y-axis in a 2D plane |
Z | Z-axis or depth in a 3D plane |
NX | X-axis Normals |
NY | Y-axis Normals |
NZ | Z-axis Normals |
materialID | A surfaces material ID is the value that determines which sub-material the surface will use when you apply a Multi/Sub-Object to a material to the object to which the material belongs. |
objectID | The value that determines which object will be used when you apply it to the object. |
velX | X-axis Motion Vector |
velY | Y-axis Motion Vector |
None | No channels selected |