Keyframing is the simplest form of animating an object. It is based on the notion that an object has a beginning state, or condition, and changes over time in position, form, color, luminosity, or any other property to some different, final state. Keyframing takes the stance that we only need to show the keyframes or conditions that describe the transformation of the object, and that all other intermediate positions can be figured out from these—see Keyframing and Interpolation and Setting Keyframes.