The Maya export function allows you to create a Maya Ascii file (*.ma) to import all MatchMover’s 3D geometry into Maya software
versions 2.0 and later. All 3D geometry is exported as such, and mobile points are animated.
The generated file includes:
- A root object called rzGroup that you can use to move the entire scene exported from MatchMover.
- A camera object with animated transformation, focal length and clipping planes (the clipping planes are initialized to bind
the reconstructed points cloud. You may need to modify them if you add some objects to the scene).
- All 3D objects in the project.
- An image plane, eventually undistorted, attached to the camera with a size and coverage initialized to assure the right matching
between the camera aperture and the tracked sequence.
- A set of locators for each reconstructed point track.
- Presets for render resolution.
- Synchronized cameras with their respective image planes in case of a MOCAP project.
Depending on your default Maya preferences parameters, you may need to adjust your viewport settings in order to display the
textured sequence:
- Apply shader using Shading > Smooth Shade All.
- Texture sequence using Shading > Hardware Texturing.
You can now look through the tracked camera using Panels > Perspective > rzCamera1.
Create or import some scene objects and lights and set their positions using the predefined locators transformations, then
render some preview images with Render > Render into New Window.
For more information about Maya camera and image planes, refer to "Maya User Guide."