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Dependency node for hardware shading material information.

Node name Parents MFn type Compatible function sets
materialInfo dependNode
kMaterialInfo kBase
kNamedObject
kDependencyNode
kMaterialInfo

Related nodes

multilisterLight, defaultLightList, opticalFX, shaderGlow

Attributes (6)

material, shadingGroup, texture, textureChannel, textureFilter, texturePlug

Long name (short name) Type Default Flags
shadingGroup (sg) Message n/a outputinputconnectable
Connection to shading engine group to monitor.
material (m) Message n/a outputinputconnectable
Connection to material to monitor.
texture (t) Message n/a arrayinputconnectable
Connection to texture to monitor.
textureChannel (tc) Message n/a outputinputconnectable
Connection to the texture plug to sample. In most cases, the outColor attribute will be used; but by connecting the desired plug (for example, file1.outColor) to this attribute you can override which attribute materialInfo will sample.
texturePlug (tp) string NULL outputconnectable
Returns the name of the plug (for example, file1.outColor) being sampled by hardware texturing.
textureFilter (tmip) enum 0 outputinputconnectablestorable
Specifies the filter type to be applied to the single material on the object. Default using the view port defined filter.