#include <shader_map.h>
Public Member Functions |
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Map_distance () | |
empty constructor. |
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Map_distance (const float *point) | |
constructor. |
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miUint | get_dimension () const |
returns the dimension of the functor.
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const float * | get_point () const |
returns the search point. |
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float | operator() (const float *min, const float *max) const |
returns the quadratic distance from a
bounding box. |
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virtual float | operator() (const Map_iterator_base *element) const =0 |
returns the quadratic distance from an
element. |
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Static Public Attributes |
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static const miUint | DIMENSION = DIM |
DIMENSION of the distance functor, same of
the map. |
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Protected Attributes |
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float | m_point [DIM] |
m_point is the search point |
The Map_distance class is an interface template class, which defines all the virtual methods of Map_distance_base class except the distance from an element. The distance from a bounding box is quadratic.
mi::shader_v3::Map_distance< DIM >::Map_distance | ( | const float * | point | ) | [inline] |
constructor.
point | is the search point |
References mi::shader_v3::Map_distance< DIM >::DIMENSION, and mi::shader_v3::Map_distance< DIM >::m_point.
miUint mi::shader_v3::Map_distance< DIM >::get_dimension | ( | ) | const [inline, virtual] |
returns the dimension of the functor.
Implements mi::shader_v3::Map_distance_base.
References mi::shader_v3::Map_distance< DIM >::DIMENSION.
const float* mi::shader_v3::Map_distance< DIM >::get_point | ( | ) | const [inline, virtual] |
returns the search point.
Implements mi::shader_v3::Map_distance_base.
References mi::shader_v3::Map_distance< DIM >::m_point.
float mi::shader_v3::Map_distance< DIM >::operator() | ( | const float * | min, | |
const float * | max | |||
) | const [inline, virtual] |
returns the quadratic distance from a bounding box.
min | is the minimum point of the bounding box | |
max | is the maximum point of the bounding box |
Implements mi::shader_v3::Map_distance_base.
References mi::shader_v3::Map_distance< DIM >::DIMENSION, and mi::shader_v3::Map_distance< DIM >::m_point.
virtual float mi::shader_v3::Map_distance< DIM >::operator() | ( | const Map_iterator_base * | element | ) | const [pure virtual] |
returns the quadratic distance from an element.
element | is the current element |
Implements mi::shader_v3::Map_distance_base.
Implemented in mi::shader_v3::Map_quad_distance< DIM >.
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