nConstraint > Transform
 
 
 

Creates a Transform constraint for the selected Nucleus object components (vertices, edges, or faces for nCloth objects and particles for nParticles). If nCloth edges or faces are selected, then all the edge’s or face’s vertices are Transform constrained. A Transform constraint locator is also created for the selected components.

See Transform constraint, Creating an nCloth Transform constraint, and Creating an nParticle Transform Constraint.

nConstraint > Transform >

Opens the Create Transform Constraint Options Box window for the Transform operation. In this window, you can turn on Use Sets to add the selected nCloth’s components or nParticle objects to a dynamic constraint selection set.