Create
a mental ray area light using the standard procedure in Maya. See
Create a Maya light source for
more information.
To create a mental ray area light
- Select
Create > Lights > Area Light.
- Open the Attribute Editor ( +a).
The Attribute
Editor displays the selected light’s attributes.
- Click the lightShape tab,
expand the mental ray section, then expand
the Area Light subsection.
- Check the Use Light Shape option
to turn the Maya Area Light into a mental ray for Maya Area Light.
Select from the drop-down list the desired shape for the mental
ray area light source.
- Adjust the Area Light settings as desired,
making sure to turn on the Visible flag if you want to make the
area light visible in the final rendering. (Typically, light sources
only illuminate a scene and are not visible to the camera. If you
want a light to be visible (a table lamp or light bulb, for example)
or to show up in reflections, you need to make it explicitly visible.
This does not affect the light contribution of the light.)
See
mental ray attributes for lights (point, spot, directional, area).