Maya’s volumetric materials
and mental ray for Maya’s volumetric materials let you simulate
fog, smoke, dust, or other atmospheric effects.
You can create atmospheric
effects such as fog, smoke, dust in the following ways:
- For basic spherical, conical or cubicle
effects, create the appropriate Maya volume primitive, then assign
a Maya volumetric material to it, then render with Maya software.
- For more complex shapes, create any geometrical
object, then assign a Maya volumetric material to it, then render
with mental ray for Maya.
- Use mental ray for Maya’s participating
media. The workflow involves assigning a transfer material to achieve
physically accurate light participation, with the potential to generate
shadows and caustics.
(Alternatively, you can
create the effect in post production (that is, outside Maya).)