To move, rotate, or scale a wrap influence
object
- Select the wrap influence object.
- Move, rotate, or scale the wrap influence
object.
To edit by manipulating wrap influence
object points
- Select points (CVs or vertices) of the
wrap influence object.
- Move, rotate, or scale the vertices.
To move, rotate, or scale the wrap deformed
object
- Select the deformed object.
- Move, rotate, or scale the deformed object.
To edit wrap deformer channels with the Channel
Box
- Select the NURBS curve or surface acting
as a wrap influence object.
Note that you can control
which attributes are listed as keyable attributes (channels) in
the Channel Box with the Channel
Control editor (select
Window
> General Editors > Channel Control).
- In the Channel Box,
click the name of the channel you want to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To edit wrap deformer channels with the Channel
Box
- Select the polygonal surface acting as
a wrap influence object.
Note that you can control
which attributes are listed as keyable attributes (channels) in
the Channel Box with the Channel
Control editor (select
Window
> General Editors > Channel Control.)
- In the Channel Box,
click the name of the channel you want to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To edit wrap deformer channels with the Channel
Box
- Select a wrap deformer node (default
name: wiren).
One quick way to select
the wrap deformer node is to select the object being deformed, and
then select the wrap deformer node in its history from the Channel
Box (under INPUTS).
Each object being deformed
has its own input wrap deformer node.
You can control which
attributes are listed as keyable attributes (channels) in the Channel
Box with the Channel Control editor
(select
Window > General
Editors > Channel Control.)
- In the Channel Box,
click the name of the channel you want to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To edit wrap deformer attributes with
the Attribute Editor
- Select a wrap deformer node (default
name: wrapn).
- Open the Attribute Editor by
selecting
Window > Attribute Editor or
use the default shortcut +a.
- Edit the attributes.
For more information
on wrap deformer node attributes, see
wrap.
To add wrap deformer influence objects
- If needed, create the objects you want
to use as wrap influence objects. See
Wrap influence objects and wrap base objects.
- Select the deformed object(s), or their
wrap deformer nodes, to which you want to add the wrap influence
object.
- Now also select the object or group of
objects that you want to add as wrap influence objects.
- Select
Edit Deformers > Wrap > Add Influence.
See
Edit Deformers > Wrap > Add Influence.
To remove wrap deformer influence objects
- Select the deformed object(s), or their
wrap deformer nodes, from which you want to remove the wrap influence
object.
- Now also select the wrap influence objects
whose influence you want to remove.
- Select
Edit Deformers > Wrap > Remove Influence.
See
Edit Deformers > Wrap > Remove Influence.
To delete a wrap deformer
- Select the wrap deformer node.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
The deformer nodes are
all deleted. However, the object still has the tweak node as an
input node, so any tweaks you might have made are preserved.