Now that you have your
unfolded UVs, you need to export them so that you can draw a texture
on them. You can do this by taking a snapshot of your UV layout.
To export a UV snapshot
- -click
the torso in the perspective view and select UV from
the pop-up menu.
- Drag-select all the UVs on the torso.
- In the UV Texture Editor,
use the Scale Tool and Move
Tool to transform the mesh so that it fits inside the
upper-right square of the UV Texture Editor.
- -click
the torso in the perspective view and select Object
Mode.
- Select the torso.
- In the UV Texture Editor,
select Polygons > UV Snapshot.
The UV
Snapshot options window appears.
- Click the Browse button.
The file browser appears.
- Navigate to GettingStarted/UVMapping and
enter the name torso_UVs.
- Click Save.
- Set Image Format to Maya
IFF.
- Click OK.
Maya creates a file named
torso_UVs.iff in the Getting Started folder. If you open this file,
you can see the exported UV mesh.
You can now open this
file using an external image editor and paint your texture using
the mesh as a guide.
NoteIf your image editing
software does not support Maya .iff images, you can change the image
format in the UV Snapshot options window and then export the file
again.