You
can render raytraced shadows with software-render type particles.
To create raytraced shadows with particles
- Create your particles and set the Render Type to Cloud, Blobby,
or Tube.
- Add a directional, point, spot, or area
light to the scene.
- Display the Attribute Editor for
the light and display the Shadows Attributes.
- Turn on Use Ray Trace Shadows (under Raytrace
Shadow Attributes).
- In the Render Settings window,
display the Raytracing Quality attributes
and turn on Raytracing.
- Do one of the following:
- If you want particles raytraced in a
mirror, display the particle Attribute Editor and turn on Visible
in Reflections (under Render Stats).
- If you want particles refracted in glass,
turn on Visible in Refractions (under Render Stats).
NoteMake sure Casts
Shadows is turned on (under Render Stats).
It is on by default.
TipIf you get strange
looking or missing shadows when rendering cloud or tube particles
with raytraced shadows, it may be that the Ray
Depth Limit is too low. Increase the Ray
Depth Limit for the light that is using the raytraced
shadows by an increment of 1 per software-rendered particle shape.