In this lesson you alter
            an existing polygonal head model into a goblin by sculpting the
            mesh with the transformation tools.
         
         In this lesson you’ll
            be introduced to some of the polygon modeling options Maya provides
            by learning how to:
         
         
            - Use reflection to perform symmetrical
               transformations to your model
            
- Use Soft Select to
               transform components with falloff
            
- Modify the falloff area and shape
            
- Create a custom falloff shape
            
- Select components using Marquee
                  select and Drag select
- Use Camera based selection to
               limit the components you select
            
- Use the Split Edge Tool to
               separate edge rings