In this lesson you alter
an existing polygonal head model into a goblin by sculpting the
mesh with the transformation tools.
In this lesson you’ll
be introduced to some of the polygon modeling options Maya provides
by learning how to:
- Use reflection to perform symmetrical
transformations to your model
- Use Soft Select to
transform components with falloff
- Modify the falloff area and shape
- Create a custom falloff shape
- Select components using Marquee
select and Drag select
- Use Camera based selection to
limit the components you select
- Use the Split Edge Tool to
separate edge rings