This tool is part of
            the interactive smooth skinning workflow. To open this tool select Skin
               > Edit Smooth Skin > Interactive Skin Bind Tool. 
         
         See also 
                     Interactive bind for smooth skinning and 
                     Use interactive bind for smooth skinning.
         
         Influence section
            
            The top section of the Interactive
                  Skin Binding Tool includes an Influences list
               and Sort options the same as those
               in the Paint Skin Weights Tool. See 
                        Influence section.
            
         Reflection Settings
            
            - Reflection
- 
                  Turns manipulator reflection
                        on or off. When on, modifying a manipulator on one side of the mesh
                        also modifies the corresponding manipulator on the opposite side.
                        The reflected manipulator displays as a red templated manipulator
                        object. In this example image, modifying a manipulator for the left
                        shoulder also displays and modifies the manipulator for the right
                        shoulder. 
                      
- Reflection space
- 
                  
               
- Reflection axis
- 
                  Select which axis to
                        reflect your changes across. The default is X.
                      
- Tolerance
- 
                  
               
Skin Binding Settings
            
            - Falloff Curve
- 
                  Lets you define the shape
                        of the falloff curve for the weights at the edges of the manipulators.
                      
- Curve presets
- 
                  Select from five pre-defined Falloff
                           curve shapes.
                      
Display
               Set which manipulators
                  to display by default. Choose from the following options: 
               
               - None
- 
                     Display manipulators
                           on the selected influence only. 
                         
- Neighboring
- 
                     Display a manipulator
                           for the selected influence, plus wireframe manipulators for neighboring
                           influences.
                         
- All
- 
                     Display wireframe manipulators
                           for all influences. When this Display mode
                           is on, you can use the pickwalk hotkeys to select manipulators.
                           Each wireframe manipulator displays in the same color as its respective influence. 
                         
Display Weights
               When you use interactive
                  binding, the Normalize Weights mode for
                  the skinCluster is automatically set to Post normalization.
                  This means that after you adjust the manipulators to set initial
                  weights, the weights are not normalized until you deform the mesh.
                  See 
                           Normalize Weights mode for
                  more information on Post normalization.
               
               While you cannot change
                  the Normalize Weights mode when
                  you use interactive binding, the Display Weights options
                  let you select whether you view normalized weight feedback on the
                  mesh as you adjust the manipulators. 
               
               Select from the following
                  options:
               
               - Selection
- 
                     Displays weight values
                           for the selected manipulators on the mesh without normalization.
                           (Weights are still normalized when you exercise the skeleton to
                           deform the mesh.)
                         
- Normalized
- 
                     Displays normalized weight
                           value feedback on the mesh. 
                         
- Feedback color
- 
                  Use this color ramp to
                        define the manipulator feedback color. 
                      
- Color
- 
                  Click to open the Color
                           Chooser window and set a new color for a selected part
                        of the Feedback color ramp.
                      
- Color presets
- 
                  Select from three pre-defined Feedback
                           color ramp options.