This tool is part of
the interactive smooth skinning workflow. To open this tool select Skin
> Edit Smooth Skin > Interactive Skin Bind Tool.
See also
Interactive bind for smooth skinning and
Use interactive bind for smooth skinning.
Influence section
The top section of the Interactive
Skin Binding Tool includes an Influences list
and Sort options the same as those
in the Paint Skin Weights Tool. See
Influence section.
Reflection Settings
- Reflection
-
Turns manipulator reflection
on or off. When on, modifying a manipulator on one side of the mesh
also modifies the corresponding manipulator on the opposite side.
The reflected manipulator displays as a red templated manipulator
object. In this example image, modifying a manipulator for the left
shoulder also displays and modifies the manipulator for the right
shoulder.
- Reflection space
-
- Reflection axis
-
Select which axis to
reflect your changes across. The default is X.
- Tolerance
-
Skin Binding Settings
- Falloff Curve
-
Lets you define the shape
of the falloff curve for the weights at the edges of the manipulators.
- Curve presets
-
Select from five pre-defined Falloff
curve shapes.
Display
Set which manipulators
to display by default. Choose from the following options:
- None
-
Display manipulators
on the selected influence only.
- Neighboring
-
Display a manipulator
for the selected influence, plus wireframe manipulators for neighboring
influences.
- All
-
Display wireframe manipulators
for all influences. When this Display mode
is on, you can use the pickwalk hotkeys to select manipulators.
Each wireframe manipulator displays in the same color as its respective influence.
Display Weights
When you use interactive
binding, the Normalize Weights mode for
the skinCluster is automatically set to Post normalization.
This means that after you adjust the manipulators to set initial
weights, the weights are not normalized until you deform the mesh.
See
Normalize Weights mode for
more information on Post normalization.
While you cannot change
the Normalize Weights mode when
you use interactive binding, the Display Weights options
let you select whether you view normalized weight feedback on the
mesh as you adjust the manipulators.
Select from the following
options:
- Selection
-
Displays weight values
for the selected manipulators on the mesh without normalization.
(Weights are still normalized when you exercise the skeleton to
deform the mesh.)
- Normalized
-
Displays normalized weight
value feedback on the mesh.
- Feedback color
-
Use this color ramp to
define the manipulator feedback color.
- Color
-
Click to open the Color
Chooser window and set a new color for a selected part
of the Feedback color ramp.
- Color presets
-
Select from three pre-defined Feedback
color ramp options.