Prepare an asset for referencing
 
 
 

File referencing allows you to store an asset in one file, while making use of it in another file. This segments a scene into multiple pieces, allowing multiple people to work on different parts of a scene simultaneously.

To setup an asset to be referenced

  1. Create an asset encapsulating the nodes you want to reference.
  2. Publish the appropriate attributes to the asset.

    Make sure to publish any attributes that are needed by the parent scene.

  3. Save the scene.

It is very important to publish the attributes that are used by the parent scene (the scene that will reference this file). Interacting with published attributes ensures that you can replace the asset in your parent scene with a matching asset without damaging the scene.

You can lock different aspects of the file to ensure that only published attributes are edited in the parent scene. For more information, see Lock referenced assets.