Converts
an nParticle object to a polygon mesh, which you can treat like
any other polygon.
NoteAfter your nParticle
object is converted to a polygon object, Maya hides the nParticle
object. This reduces simulation time and makes it easier to see
how your Output Mesh attribute adjustments affect
the mesh. To make the nParticle object visible, in the Object Display section
of the nParticleShape node Attribute Editor,
turn off Intermediate Object.
See
nParticle output meshes and
Convert nParticles to polygons.