Select Viewport
2.0 for a high performance scene view that optimizes
large scenes. It allows you to interact with complex scenes with
many objects as well as large objects with heavy geometry.
Renderer > Viewport
2.0 >
These are descriptions
of the options in the Viewport 2.0 Display
Options window.
NoteMemory issues are
more likely to occur if you are using a 32-bit version of Maya.
Scene sizes supported on 32-bit systems, or systems with less than
4 GB of memory may be limited.
Performance Parameters
- Consolidate world
-
This option attempts
to combine geometry caches for shapes using a common material. In many
scenes, this can produce a significant improvement in performance
at the cost of additional memory.
This option performs
a memory check. If you are at risk of running into memory issues,
you will see a warning as follows:
"There
may not be enough memory to load the scene into Viewport 2.0 while
consolidated world is turned on."
TipIf the scene view
becomes unstable, try disabling this option.
WarningSome operations may
incur slight delays when using this option.
- Allow transparent object
consolidation
-
Select this option to
increase performance by combining transparent objects.
NoteSelecting this option
disables Object Transparency Sorting.
- Allow instanced object consolidation
-
Selecting this option
in scenes that contain instancing may increase performance if sufficient
memory is available.
WarningPerformance may be
compromised if you select this option and sufficient memory is not available.
- Force Reuse Triangles
-
This option disables
re-triangulation on deforming meshes, overriding the Reuse Triangles setting
on individual shape nodes. Enabling this option can increase the performance
of deforming objects in the viewport.
- Light Limit
-
Use this option to set
the maximum number of lights that are used in rendering. Hidden
lights are not included. The default is 8 lights and the maximum
is 16.
Bake Resolution for
Unsupported Texture Types
- Color Textures, Bump Textures
-
Maya 2D shading nodes,
with the exception of File and Checker,
are supported as baked textures. You can set the resolution for
baked 2D textures using these attributes.
NoteYou must reload the
scene or press the Apply button and modify the
attributes of the 2D texture in order to see the effect of the change
on currently loaded textures.