In this lesson you created
an nParticle system and used Maya Fields to influence the behavior
of the particles to create a smoke simulation effect. In addition,
you learned how to:
- Use a volume emitter with an nParticle
system.
- Use a Volume Axis field
to create a disturbance in the path of your nParticles.
You can also add other
Maya fields, such as Turbulence, Radial,
or Vortex fields to affect the
behavior of nParticles.
- Adjust nParticle lifespan so that nParticles
die off at the appropriate moment of your simulation.
- Use the Radius Scale ramp
to map per-particle radius to nParticle age.
- Use the Opacity and Color attributes
to define the color and thickness of the smoke.
You can further optimize
the color and thickness of the smoke by continuing to adjust the Opacity
Scale and Color ramps.
- Create an Axial Magnitude ramp
to control how a field’s Magnitude affects
nParticles as they travel through the field's volume.
You can fine tune your
smoke simulation by adjusting the markers on the curve to produce
the desired effect of turbulence as the smoke rises.
- Add Nucleus Wind to your
nParticle effect. You can experiment with the Nucleus solver’s Wind Speed, Wind
Density, and Wind Direction attributes
to change the direction of the rising smoke.
For more information
and related techniques about nParticles and Maya Fields, refer to
the Maya Help.