You can create a mask
on the mesh that lets you paint specific vertices only, blocking
all other vertices from receiving weights.
To create a mask while painting skin
weights
- Select a smooth bound mesh and open the Paint
Skin Weights Tool.
- In the Paint Skin Weights Tool,
set the Mode to Paint Select.
- Paint to select only the vertices you
want to keep open for weights, then switch the Mode to Paint.
- Paint weights.
As you paint, only those
vertices you selected can receive weight values, and all other vertices
are masked.
TipYou can also use
the Hold buttons to quickly set specific influences you want to
work with. For example, to hold the weights for all but three influences quickly,
select the three influences, click
Invert Selection to
select all other influences, then click the Hold button
. The
weights for all selected influences are held, letting you paint
weights for only three influences.