File menu
- Import Shot Audio
-
Opens
the Import window, which lets you associate
an audio clip with the selected shot(s). The file you select is
assigned as the audio to playback with each of the selected shots.
See
Associate audio with a sequence.
- Import Sequencer Audio
-
- Import Editorial
-
Opens the Import window
so you can browse to select and import an editorial file containing audio
and video clip information. You can import files in AAF EDL format
or in Apple® Final
Cut Pro® XML
format. See also
Import and export editorial content.
NoteExport of editorial
files in AAF format is not currently supported.
- Import Editorial >
-
Opens the Import
Editorial Options.
Import Editorial Options
- Start Frame Override
-
When on, you can use
the Frame field to specify where
to load the imported sequence.
- Frame
-
When Start
Frame Override is on, enter the frame number at which
you want to load the imported sequence. Enter a value of 10, for example,
to offset the editorial sequence to start at frame 10.
- Export Editorial
-
Opens the Export window,
letting you export editorial files containing audio and video clip information
in Apple® Final
Cut Pro® XML format.
See also
Import and export editorial content.
- Export Editorial >
-
Opens the Export
Editorial Options.
Export Editorial Options
- Playblast out-of-sync clips
-
When on, Maya playblasts
any shot with no associated movie and re-playblasts any shot where
the movie has been disabled. When off, no playblasting occurs, but
previously playblasted shots will still have associated movies in
the editorial file.
Edit menu
The Edit menu
contains all of trim, split, and snap functions.
- Undo
-
Undo the last trim, split,
or snap operation.
- Redo
-
Redo the last trim, split,
or snap operation.
- Copy
-
Copies the selected shot(s).
(Only available when a shot is selected.)
Maya assigns the same
camera assigned to the source shot to the target shot. Any image
planes or audio nodes attached to the shot when you paste are duplicated.
- Paste
-
Pastes a copied shot.
(Only available when you have copied a shot.)
- Ripple Edit
-
Enables and disables
Ripple Edit mode. When on, manipulating one shot has a ripple effect
on other shots.
Use this mode if you
want your manipulations of one shot to propagate to other shots.
For example, if you drag to make one shot longer, all other shots
are moved forward the same amount. The amount of space between the
shots remains the same.
See
Turn on ripple editing.
- Trim Before
-
Trims the current shot
before the sequence time cursor.
- Trim After
-
Trims the current shot
after the sequence time cursor.
- Show All Image Planes
-
Shows all image planes
associated with any shots.
- Hide All Image Planes
-
Hides all image planes
associated with any shots
- Snap to Previous
-
Moves the selected shot
to display next to its closest neighboring shot to the left, removing any
gap between the shots.
- Snap to Next
-
Moves the selected shot
next to its closest neighboring shot to the right, removing any
gap between the shots.
- Snap to Previous (Current
Track)
-
Moves the selected shot
to the left, next to the closest neighboring shot on the same track, removing
any gap between the shots.
- Snap to Next (Current Track)
-
Moves the selected shot
to the right, next to the closest neighboring shot on the same track, removing
any gap between the shots.
- Remove Shot Gaps
-
Compresses the track
to remove any gaps that have no shot defined. Select whether you remove
gaps for Selected Shots or All
Shots.
- Remove Shot Overlaps
-
Expands the track, removing
any overlaps between shots. Select whether you remove overlaps for Selected
Shots or All Shots.
- Remove Shot Gaps and Overlaps
-
Removes all gaps and
overlaps for selected shots or all shots on the track. Select whether
you want to remove for Selected Shots or All
Shots.
- Split Shots
-
Splits the selected shot.
Select Edit > Split Shots > to open
the Split Shot Options.
Split Shot Options
- Split Time
-
Set whether to use the Current
Time, or select Specify Time to
enter a time value.
View menu
Modify
- Attribute Editor
-
Displays the shot attributes
in the Attribute Editor.
- Image Plane Attribute Editor
-
Displays the image plane
attributes in the Attribute Editor.
Create menu
- Shot
-
Creates a shot on the
current track. You can also select Create > Shot > to open
the Create Shot Options. See
Create camera shots.
Create Shot Options
- Name
-
Enter a name for this
shot. This name displays on the shot in the Camera
Sequencer.
- Shot Camera
-
Assign the active camera
for this shot using the drop-down list of cameras in the scene.
- Start time
-
Enter the start time
for this camera shot. For example, if you want the shot to start
at frame 25, enter 25 as the Start time.
- End time
-
Enter the end time for
this camera shot.
- New Shot Placement
-
Set where you want to
create the new shot.
Select one of the preset
locations: Current Frame, After
Current Shot, Before Current Shot, or End
of Sequence, or select Manual to
use the Sequence Start Time and Sequence
End Time fields to specify where you want to place the shot.
- Image
-
Click to open a file
browser and select the file you want to display on the image plane
for this shot.
- Opacity
-
Enter an opacity value
for the projected image plane.
Group menu
- Create
-
- Set Active Shot
-
Select an active shot
for this group from the list of shots in the selected track. See
Active shots.
- Select Shot
-
Select a shot from the
list.
- Add Shot To Group
-
Adds the selected shot
to the group.
- Remove Shot From Group
-
Removes the selected
shot from the group.
- Ungroup
-
Removes all the grouped
shots from the group, and deletes the group.
- Delete Group and Contents
-
Deletes the group and
all the shots it contains.
Playblast menu
NoteNo alpha channel
information is included when you playblast shots.
- Playblast Selected Shots
-
Playblast > Playblast
Selected Shots >
Opens the Playblast
Shot Options. Set the following options:
- Directory
-
Set the file path where
you want to save the output movie file.
By default, the Directory is
set to data, the default Movie project
directory set in the Edit Projects dialog box. See
File > Project > Edit Current.)
- File name template
-
Set up a naming convention
to help you recognize and organize the clips you output from the Camera
Sequencer.
Tip -click
this field to select from a list of pre-defined file name components.
For example, you can insert the camera name or current date as part
of the file name.
- Handle length
-
- Build Image Plane
-
Sets the output movie
to play on an image plane.
- Image Plane Opaque
-
Lets you control the
transparency of the image plane for the playblasted movie. When
on, the image plane is fully opaque, so your playblasted movie hides
geometry in the scene view. When off, the image plane is transparent
and does not obscure the scene view.
- Format
-
Select the format for
the movie output.
- Encoding
-
Select the codec you
want to use for the movie output. This list updates based on the
selected Format. See
Codec support for
additional important information.
- Quality
-
Lets you control the
compression value for the movie output. Results can vary depending
on the codec you select in the Encoding drop-down list.
Quality values can range from 0 to 100, with a default value of
50.
- Playblast All Shots
-
Playblasts all shots
into a single movie. Select Playblast > Playblast
All Shots > to open
the Playblast Shot Options and
set options before you playblast the shots.
- Playblast Sequence
-
Playblasts all shots
in the sequence into a single movie. All relevant audio tracks are
correctly added to the file.
Playblasting a sequence
generates a single movie by running sequence time over the length
of the entire sequence. Whether an individual shot contributes to
the movie depends on how the shots overlap each other.
The movie output is not
associated with any particular shot and is not attached to the image plane
for any camera. Use this option if you want to produce a movie file
for use outside of the Camera Sequencer.
See also
Playblast a sequence of shots.
Playblast Sequence >
Opens the Playblast
Sequence Options window. Set the following options:
- Directory
-
Set the directory where
you want to save the output movie.
- File name
-
Enter a filename for
the output movie.
- View
-
When on, Maya launches
a new window to play the movie clip when the sequence playblast
is complete. (This option is on by default.)
- Format
-
Select the format for
the movie output.
- Encoding
-
Select the codec you
want to use for the movie output. This list updates based on the
selected Format. See
Codec support for
additional important information.
- Quality
-
Lets you control the
compression value for the movie output. Results can vary depending
on the codec you select in the Encoding drop-down list.
Quality values can range from 0 to 100, with a default value of
50.
- Re-Playblast Selected Shot
-
Re-playblasts a selected
shot. Select this option when you have modified an entire shot and want
to update the output movie. To re-playblast only a specific frame
range, select Playblast > Playblast Sequence > .
Re-Playblast Selected Shot
>
Opens the Re-Playblast
Shot Options window, which lets you specify a frame range
of the selected shot to re-playblast. The new re-playblasted frames
replace the specified frame range in the destination movie file.
Set the following options:
- Replace Audio
-
Set whether you want
to replace the audio associated with the frames you want to re-playblast.
When on, Maya replaces the audio for the selected frame range in
the output movie.
- Start Frame
-
Enter the first frame
of the segment you want to re-playblast.
- End Frame
-
Enter the last frame
of the segment you want to re-playblast.
- Format
-
Select the format for
the movie output.
- Encoding
-
Select the codec you
want to use for the movie output. This list updates based on the
selected Format. See
Codec support for
additional important information.
- Quality
-
Lets you control the
compression value for the movie output. Results can vary depending
on the codec you select in the Encoding drop-down list.
Quality values can range from 0 to 100, with a default value of
50.