Maya creates an audio
node for each sound file you import. Audio nodes store the imported
sound file location and are used for interactive sound scrubbing
and playback.
- Offset
-
The time the sound file
begins.
- Filename
-
The path name to the
sound file. Click the folder icon to browse and select a different
audio file.
- Frame Count
-
[Read only.] The number
of frames in the sound file. A frame is a discrete sound sample.
- Channels
-
[Read only.] The number
of channels in the sound file.
- Sample Rate
-
[Read only.] The sample
rate of the sound file.
- Duration
-
[Read only.] The length
of the sound file in frames. (Calculated by dividing the Frame Count by
the Sample Rate.)
- Mute
-
When on, the audio file
is muted. When off, the audio will playback in your scene.
NoteThis attribute cannot
be animated.
Sequencer Attributes
- Silence
-
Lets you add a period
of silence before the sound plays. Enter the number of frames of
silence you want to add.
- End Frame
-
The time the sound file
ends.
- Source Start
-
The frame from the original
source file at which this sound actually begins playing (used for trimming
the beginning of sound playback).
- Source End
-
The frame from the original
source file at which this sound actually stops playing (used for trimming
the end of sound playback).