Creates an asset with
no associated transform. As a result, this asset does not appear
in the DAG hierarchy and you cannot transform it in the scene. You can
parent nodes external to the asset to it, but you must use parent
anchors or child anchors to do so.
Assets > Advanced
Assets > Create >
Operation
Determines whether the
asset is created or previewed.
- Create asset
-
When you select Apply or Apply
and Close, an asset is created.
- Preview contents
-
When you select Apply or Apply
and Close, all the objects that would be included in
the asset are highlighted. However, an asset is not created.
- Name
-
- Include Connected
-
Automatically includes
any non-shader nodes that the currently selected nodes are connected to
into the asset.
- Include Shaders
-
Automatically includes
any shading nodes that the currently selected nodes are connected
to into the asset.
- Include Hierarchy
-
Automatically includes
the specified nodes, relative to the selected nodes, into the asset.
You can include related shape nodes, hierarchy below, hierarchy
above, or all of the above.
- Selection Transform
-
If a single object is
selected, this option automatically publishes it as the selection transform.
- Transform Attributes
-
If Selection
Transform is on, this option automatically publishes
the selection transform’s Translate, Rotate and Scale attributes to
the asset.