You can set your output
mesh properties, such as generating per vertex data or mesh resolution
before or after you convert your fluid object to a mesh.
To set fluid output mesh properties
- Select the fluid container.
- In the Attribute Editor,
click the fluidShape tab.
- In the Output Mesh section,
do the following:
- To set the size of the polygons in the
fluid output mesh, set Mesh Resolution.
See
Mesh Resolution.
- To generate per-vertex shading data,
turn on one of more of the following attributes: Color
Per Vertex, Opacity Per Vertex,
and Incandescence Per Vertex. See
Color Per Vertex,
Opacity Per Vertex,
and
Incandescence Per Vertex.
- To generate per-vertex velocity data
for motion blur, turn on Velocity Per Vertex.
See
Velocity Per Vertex.
- To make the normals on a fluid output
mesh smoother, turn on Use Gradient Normals.
See
Use Gradient Normals.
- To generate a UVs for texture mapping,
turn on Uvw Per Vertex. This creates
a UV set and the UVW color set.
NoteIf the Coordinate
Method is set to Grid (Textures section
of the FluidShape node), the UVW values move with the flow of the
fluid. Otherwise, they are like a fixed project based on the fluid
bounds.
See
Uvw Per Vertex.