In this lesson you learned
how to incorporate assets into a scene.
- You can use an existing template to define
an asset.
- You can autobind attributes to publish
them according to the template.
- You can manually bind attributes to an
asset.
- You can swap one asset for another.
- You can reference assets into a scene
and instance them multiple times.
- You can create proxy assets to stand
in for referenced assets.
- You can import additional assets to dress
the scene.