You edit Point on Poly
constraints primarily to adjust the position of constrained objects
relative to their target mesh.
To edit Point on Poly constraint attributes
- Select a Point on Poly constraint node,
or select a Point on Poly constrained object.
- Do one of the following to view the Point
on Poly constraint attributes:
- In the Channel Box,
click the pointOnPolyConstraint under the SHAPES heading
to display the Point on Poly attributes.
- In the Attribute Editor,
select the pointOnPolyConstraint tab and expand the Point
On Poly Constraint Attributes section and the Extra
Attributes section.
- Adjust attributes as required.
For example, use the Offset
Translate and Offset Rotate fields
to adjust the constrained object’s position relative to the target
mesh.
- (Optional) If you have more than one
constrained object, you can adjust the weight value and the UV position
of each object. (In the Attribute Editor,
these options are available in the Extra Attributes section.)
See
pointOnPolyConstraint
node for
descriptions of the attributes available.