You
can use a script to customize the way your asset can interact with
the Maya UI. For example, if you’ve created an asset that encapsulates
a number of shaders or materials, it maybe useful to have this asset
appear in the Assign Existing Materials list
that appears when you -click
an object.
To customize how an asset is treated
in the UI
- Select the asset in the Outliner.
- Open the Attribute Editor.
- In the asset tab, under the Asset
Attributes section, click UI Treatment.
- Do one of the following:
-
- If you want to treat the asset as a shader,
select Shader from the drop-down menu.
- If you want to assign some other custom
treatment, select Custom from the drop-down menu
and enter a string in the Custom Treatment field. You
can then write custom scripts or plug-ins that use this string.