You
            can use the Smooth UV Tool to relax or
            unfold an entire UV shell into the UV space. You can then use the
            same tool to fix small imperfections in the shell.
         
         The following workflow
            provides the following benefits:
         
         
            - It is easier to assign a texture to a
               square area.
            
- Ensures the texture is spread evenly.
            
To map a shell to the UV space
         
         
            - Create a mapping for your object by selecting Create
                  UVs > Planar Mapping from the Polygons menu
               set.
               In this case, a planar
                  projection from the front (the Z Axis) is appropriate. In other
                  cases you must determine the best projection to start with.
                
- Open the UV Texture Editor (Window
                  > UV Texture Editor).
            
- In the perspective view, select a path
               of edges along the back of the head starting at the top of the forehead
               and ending at the bottom of the neck.
            
- In the UV Texture Editor,
               select Polygons > Cut UV Edges.
            
- Select the central UV at the top of the
               forehead and in the UV Texture Editor, select Polygons
                  > Unfold >   . .The Unfold
                     Options window appears.
                
- Turn on Pin UVs and Pin
                  selected UVs.
            
- Set the Unfold constraint
               to Horizontal.
            
- Click Apply and Close.
               The UV shell unfolds
                  relative to the selected UV on the forehead so that the previously
                  cut edges are spread out horizontally.
                NoteRather than using
                     the  Unfold option, you can also
                     use the  Smooth UV Tool to unfold the
                     entire UV shell. In this case, you would select all the UVs except
                     for the one at the top of the forehead and then      + drag
                     the  Unfold icon to the right.
                   
 
- Use the Scale Tool to
               scale the UV shell into the 0,1 texture space.
            
- Select the edges on one side of the mesh.
            
- Select Polygons > Straighten
                  UV Border.
               The UV border straightens.
                
- Repeat steps 10 and 11 for each side
               of the UV shell.
            
- Turn on the Snap to grids option.
            
- Select the Move Tool and
               move the border UVs to the edge of the 0,1 texture space. 
               The Snap
                     to grids option ensures that the UVs snap to the border
                  precisely.
                
- Select all the UVs.
            
- Select Tool > Smooth UV
                  Tool >   . .The Smooth
                     UV Options window appears.
                
- Turn on Pin Borders.
               This ensures that the
                  UV border aren’t distorted.
                
- Set Space to UV
                  Space.
            
- Click Apply and Close.
               Two controls named Unfold and Relax appear.
                
- Drag the Relax control
               to the right.
               The entire UV shell,
                  except for the borders, relaxes evenly.
                
With the Smooth
               UV Tool you can use your eye to judge how much the UV shell
            should relax. However, whether you use this method or the Relax option
            (Polygons > Relax), it is
            unlikely that the UV shell will be perfect. 
         
         If you turn on the Shaded
               UV Display   , you
            can see small imperfections in your relaxed shell. For example,
            the UV shell around the eyes and corners of the mouth for this model
            cause the shell to overlap itself.
 , you
            can see small imperfections in your relaxed shell. For example,
            the UV shell around the eyes and corners of the mouth for this model
            cause the shell to overlap itself. 
         
         You can use the Smooth
               UV Tool to smooth out these problem areas.
         
         To smooth imperfections in a relaxed
            shell
         
         
            - Select Tool > Smooth UV
                  Tool >   . .The Smooth
                     UV Options window appears.
                
- Turn off Pin Borders and
               then select Apply and Close.
            
- Select a set of UVs around the eye.
            
- Drag the Unfold control
               to the right until the UV shell no longer overlaps itself.
            
- Repeat for the mouth.
            
- You can select smaller or larger sets
               of UVs and use the Smooth UV Tool in conjunction
               with the transformation tools to quickly clean up your UV shell.