When
nParticles are created or emitted, they appear in the simulation
with a radius value set by the Radius attribute.
You can vary nParticle Radius during the
simulation by setting the Radius Scale ramp.
The Radius Scale ramp allows you
to map per-particle Radius values to nParticle
properties such as Particle ID, Age,
and Speed.
To set nParticle Radius
- In the scene view, select the nParticle
object you want to edit.
- In the Attribute Editor, select the nParticle
object’s nParticleShape tab.
- In the Particle Size section,
set the Radius value.
To set the Radius Scale ramp
- In the scene view, select the nParticle
object for which you want to set a Radius Scale ramp.
- In the Radius Scale section
of the nParticleShape node Attribute Editor, create
the radius value curve by setting values for Selected
Position and Selected Value.
For more information
about the Radius Scale ramp, see
Radius Scale.
- Set an Interpolation method
to determine how particle radius blends between each position on
the ramp. See
Interpolation.
- Set Radius Scale Input to
determine which attribute is used as the input attribute for the Radius
Scale ramp. See
Radius Scale Input.
- (Optional) Set Input Max to
define the range of the Radius Scale ramp.
See
Input Max.
- (Optional) Set the Radius
Scale Randomize to add a randomized multiplier to per-particle Radius values.
See
Radius Scale Randomize.