Dynamic
Properties are Nucleus-based attributes that determine
how nParticles behave when interacting with the Nucleus forces.
To disable Nucleus wind and gravity forces
for the selected nParticle object
- In the Attribute Editor,
select the nParticle object’s nParticleShape tab.
- Under Dynamic Properties,
turn on the following settings:
Set nParticle mass
When nParticles are created
or emitted, they appear in the simulation with a mass set by the Mass attribute.
You can vary nParticle mass during the simulation by setting the Mass
Scale ramp. The Mass Scale ramp
allows you to map per-particle Mass values
to nParticle properties such as Particle ID, Radius,
and Age.
For information about
setting nParticle per-particle attribute ramps, see
nParticle internal ramps and per-particle attributes.
To set nParticle mass
- In the scene view, select the nParticle
object you want to edit.
- In the Attribute Editor,
select the nParticle object’s nParticleShape tab.
- Under Dynamic Properties,
set the Mass value.
- (Optional) Set the Mass
Scale Randomize to add a randomized multiplier to the
per-particle Mass values.
To set the nParticle Mass
Scale ramp
- In the scene view, select the nParticle
object for which you want to set a Mass Scale ramp.
- In the Mass Scale section
of the nParticleShape node Attribute Editor,
create the mass value curve by setting values for Selected
Position and Selected Value.
For more information, see
Mass Scale.
- Set an Interpolation method
to determine how particle mass blends between each position on the
ramp. See
Interpolation.
- Set Mass Scale Input to
determine which attribute is used as the input attribute for the Mass ramp.
See
Mass Scale Input.
- (Optional) Set Input Max to
define the range of the Mass Scale ramp.
See
Input Max.
- (Optional) Set the Mass
Scale Randomize to add a randomized multiplier to per-particle Mass values.
See
Mass Scale Randomize.