nParticle Shading attributes
set the form and appearance of nParticle objects and include Particle
Render Type, Threshold,
and Color attributes.
Change nParticle render
type
The nParticle render
type is automatically set according to the nParticle style you select
when you create an nParticle object. You can change the render type
using the Particle Render Type attribute.
Changing the Particle Render Type will automatically
add dynamic attributes that are used by that Particle Render Type.
For information about changing an nParticle object render type,
see
Choose how particles render.
Set Threshold
Threshold controls
surface blending between Cloud or Blobby
Surface spheres. Threshold is
important in determining the appearance of rendered nParticles.
For example, when creating Liquid
Simulation nParticles, Threshold determines
the size and smoothness of the nParticle’s rendered surface by controlling
the density of the overlapping particles. The following images show
a rendered nParticle object at different Threshold values.
To set Threshold
- In the scene view, select the nParticle
object whose Threshold value you want to
edit.
- In the Attribute Editor, select the nParticle
object’s nParticleShape tab.
- In the Shading section,
set the Threshold value.
To view the results of
the Threshold adjustment, render
a simulated frame.
Set nParticle Opacity, Color,
and Incandescence
nParticle Opacity, Color,
and Incandescence can be set on
a per nParticle object or per-particle basis. Using the nParticle
objects’s shading ramps, you can map per-particle Opacity, Color,
and Incandescence values to nParticle properties
such as particle Age, Particle ID, and Radius.
For information about
setting internal per-particle attribute ramps, see
nParticle internal ramps and per-particle attributes.
For information about setting per-particle Opacity, Color,
or Incandescence using an expression,
see
nParticle Per Particle (Array) Attributes.
To set nParticle Opacity
- In the scene view, select the nParticle
object whose opacity you want to edit.
- In the Attribute Editor, select the nParticle
object’s nParticleShape tab.
- Under Shading,
set the Opacity value.
To set the nParticle Opacity
Scale ramp
- In the scene view, select the nParticle
object for which you want to set an Opacity Scale ramp.
- In the Opacity Scale section
of the nParticleShape node Attribute Editor, create
the Opacity value curve by setting
values for Selected Position and Selected
Value. See
Opacity Scale.
- Set an Interpolation method
to determine how particle opacity blends between each position on
the ramp. See
Interpolation.
- Set Opacity Scale Input to
determine which attribute is used as the input attribute for the
opacity ramp. See
Opacity Scale Input.
- (Optional) Set Input Max to
define the range of the Opacity Scale ramp. See
Input Max.
- (Optional) Set the Opacity
Randomize to add a randomized multiplier to the per-particle Opacity values.
To set nParticle Color
- In the scene view, select the nParticle
object for which you want to set particle Color.
- In the Shading section
of the nParticleShape node Attribute Editor, under Color,
create the color value curve by setting values for Selected
Position and Selected Color.
- Set an Interpolation method
to determine how color blends between each position on the ramp.
See
Interpolation.
- Set Color Input to
determine which attribute is used as the input attribute for the
color ramp. See
Color Input.
- (Optional) Set Input Max to
define the range of the Color ramp.
See
Input Max.
- (Optional) Set the Color
Randomize to add a randomized multiplier to per-particle Color values.
See
Color Randomize.
To set nParticle Incandescence
- In the scene view, select the nParticle
object for which you want to set particle Incandescence.
- In the Shading section
of the nParticleShape node Attribute Editor, under Incandescence,
create the incandescence value curve by setting values for Selected
Position and Selected Color.
- Set an Interpolation method
to determine how color blends between each position on the ramp.
See
Interpolation.
- Set Incandescence Input to
determine which attribute is used as the input attribute for the
incandescence ramp. See
Incandescence Input.
- (Optional) Set Input Max to
define the range of the Incandescence ramp. See
Input Max.
- (Optional) Set the Incandescence
Randomize to add a randomized multiplier to per-particle Incandescence values.
See
Incandescence Randomize.