The VRML2 translator lets you export Maya scene files into VRML2 format. NURBS surfaces are tessellated to polygons and then output.
Files required to use this plug-in
The files required for use of this plug-in are:
(Linux) /devkit/obsolete/games/vrml2Export
(Windows) Program Files\Autodesk\Maya2011\devkit\obsolete \games\vrml2Export
(Mac OS X) Applications/maya2011/devkit/obsolete/games/vrml2Export
A check for dynamic attribute called userAnimated to force usage has been added. Use the Add Attribute command to add userAnimated as a boolean flag and then set it ON for those objects that you want to force the vertex animation to recognize and use. This will mostly be for those objects that don’t have history and an inMesh connection.