- Can I still use earlier cMuscleSystem 1.xx files?
-
Due to
some technical changes in the core functionality, it is necessary
to convert/update files from earlier versions of cMuscleSystem before
they work with Maya Muscle. See
Re-Initialize setup data on Maya Muscle.
- When I reference in a rig with muscles, I
get file load errors.
-
You may encounter this
issue as you test your rig or scrub time to test Jiggle in your
rig file. Try deleting the Jiggle cache for all muscles:
Delete a muscle Jiggle cache.
This removes Jiggle cache information from the rig, so that it can
be cleanly set in the referenced rig animation file. You may not
see this error until you animate and reload the animation file with
the referenced rig.
- Disconnecting a muscle takes a long time.
Is there another way to do this?
-
Yes. The Disconnect menu
item attempts to first zero out any weights to the muscle or node
you are disconnecting, which can take a long time. To speed this
up, you can do a manual disconnect.
To manually disconnect muscles
- In the Muscle Paint window,
select the node you want to delete and zero all Sticky weights (flood
to 0).
- Delete the muscle or node, or disconnect
its connections to the deformer.
- Select
Muscle > Skin Setup > Auto-Fix Deleted/Missing Muscles from
the main menu bar. This properly finalizes the disconnect.