Toon shading creates the look of 2D cel or cartoon
animation using 3D modeling and animation software. Elements of
the “toon” look include profile lines (outlines), border lines,
crease lines, intersection lines, and solid color shading. Combined,
these elements recreate the look of traditional animation’s “ink
and paint” technique, where ink refers to
lines and paint refers to shading.
The Toon menu
in the Rendering menu set contains
various items and tools specifically for creating toon shading,
which lets you:
- add fill shaders to surfaces or use the Ramp shader
to create a custom fill shader
- add profile lines, with the option of
using offset surfaces or Maya® Paint Effects™, to create a toon line
look to outline everything
- add border lines
- add crease lines
- add intersection lines
- set a background color for rendering
- assign a Paint Effects brush
to toon lines
- convert toon lines to polygons
- modulate line character by painting,
applying a toon line modifier, or editing other toon line attributes
For an example of toon
lines in animation, click the link below to play the movie of Carrot
Top, created by Duncan Brinsmead and Rick Kogucki.
carrotTop.mov
NoteMaya displays a warning
message if your video card is not qualified for hardware rendering,
which can affect the display in the scene view (for example, Toon shading).
In this case, shading in the scene view is what you get with non-High
Quality rendering, or when not using the hardware renderer.