To assign a fluid shape material to a
volume shape
- Create the volume shape. (Select
Create > Volume primitives and
then the shape you want.)
- Press on the
shape and from the pop-up menu, select Assign New Material.
- In the Assign New Material window,
click .
Maya creates a fluidShape
node and assigns it to the volume primitive.
- Add contents to the container. For information
on adding contents, see
Add properties to fluid containers.
- Modify the fluid attributes. For details,
see
Modify fluid attributes.
- Render the volume to see the effect.
(There is no hardware draw for volume primitives.)