Because a soft body includes
a particle object, special circumstances arise when you render the
soft bodies with motion blur. See the Rendering guide
for more information on rendering.
To render soft bodies with motion blur
- In the Attribute Editor for
the soft body geometry, turn on Motion Blur in
the Render Stats.
- In the Render Settings window
turn on Motion Blur.
- Do one of the following:
- Set the Blur by Frame in
the Render Settings window to 1.
- Select Solvers > Create
Particle Disk Cache to create a particle disk cache before
rendering (see
Particle disk caching).