Edit attributes of a rigid body
 
 
 

You can set rigid body attributes before or after you create the rigid body.

To set rigid body options before you create the emitter

  1. Select Soft/Rigid Bodies > Create Active Rigid Body or Soft/Rigid Bodies > Create Passive Rigid Body to display the options window.

    The same options window is displayed for both menu selections.

  2. Set the attributes described in the following pages.
  3. Select the objects you want to make rigid and click the Create button.

To edit attributes after you create the rigid body

  1. Select the rigid body.

    To select the rigid body in the workspace, select the x-shaped icon that exists near the surface. To select the rigid body in the Outliner, select Display > Shapes in the Outliner, open the surface node, and select the indented rigid body node.

  2. Open the Attribute Editor and set the attributes.
    NoteFor many attributes, you can enter values that exceed the default slider range by typing the value in the text box.

    If you change attributes, rewind to ensure correct animation.