You
can set rigid body attributes before or after you create the rigid
body.
To set rigid body options before you
create the emitter
- Select
Soft/Rigid Bodies > Create Active Rigid Body or
Soft/Rigid Bodies > Create Passive Rigid Body to display
the options window.
The same
options window is displayed for both menu selections.
- Set the attributes described in the following
pages.
- Select the objects you want to make rigid
and click the Create button.
To edit attributes after you create the
rigid body
- Select the rigid body.
To select the rigid body
in the workspace, select the x-shaped icon that exists near the
surface. To select the rigid body in the Outliner,
select Display > Shapes in the Outliner,
open the surface node, and select the indented rigid body node.
- Open the Attribute Editor and
set the attributes.
NoteFor many attributes,
you can enter values that exceed the default slider range by typing
the value in the text box.
If you change attributes,
rewind to ensure correct animation.