You can create soft bodies from:
- polygonal surfaces
- NURBS curves and surfaces,
including curves for IK splines and wires
- lattices
You cannot make
soft bodies from:
- IK skeletons
- anything in the underworld of a shape,
such as a curve-on-surface
- trimmed NURBS surfaces,
unless you convert them to polygons first
TipThe more CVs or vertices
the original geometry has, the more deformations that occur when
you apply dynamics to the resulting soft body. For instance, applying
a field to a polygonal cube with eight vertices per face causes
less bulge and wiggle than one with 16 vertices per face.
To create a soft body
- Select the object you want to make a
soft body.
- Select
Soft/Rigid Bodies > Create Soft Body > to display
the options window.
- Set the options in the Soft
Body Options window. See
Soft/Rigid Bodies > Create Soft Body.