To change point tweaking’s deformation
order
- In the scene, move the pointer over the
skinned object and -click.
- From the marking menu, select Inputs
> All Inputs.
- Move the pointer over the name of the
tweak node (default name: tweakn) whose order
you want to change.
- -drag
the pointer over the name of the operation where you want point
tweaking to take place, and release the mouse button.
To disable a tweak node
- Open the tweak node’s Attribute
Editor.
- In the Attribute Editor,
open Node Behavior.
- Set Node State to HasNoEffect.
To enable a tweak node
- Open the tweak node’s Attribute
Editor.
- In the Attribute Editor,
open Node Behavior.
- Set Node State to Normal.