Flexors
are special deformers designed for use with rigid skinning. They
provide various types of deformation effects that improve and enhance
the effects provided by rigid skinning. Maya includes five types
of flexors:
- Joint lattice flexors provide smoothing
effects around joints. They are based on lattice deformers.
- Bone lattice flexors provide smoothing
and bulging effects around bones. They are based on lattice deformers.
- Joint sculpt flexors provide rounded
deformation effects around joints. They are based on sculpt deformers.
- Bone sculpt flexors provide rounded deformation
effects around bones. They are based on sculpt deformers.
- Joint cluster flexors provided weighted
deformation control around joints. They are based on cluster deformers.
For more information
on creating flexors, see
Create all types of flexors.