You can set the bind skin options before you bind
skin, or immediately bind skin with the current options. After you
bind skin, you can check the binding and adjust the skin’s behavior.
To bind skin
- Select one or more deformable objects,
followed by a skeleton’s root joint or a limb’s parent joint.
- Select
Skin > Bind Skin > Rigid Bind.
To
set bind options and bind skin
- If you also want to bind skin now, select
the skeleton (or joints) and then the deformable object(s) you want
to bind.
- Select
Skin > Bind Skin > Rigid Bind > .
- Do
the following:
- Click Bind Skin if
you want to bind skin now.
- Click Save to save
the options.
- Click Reset to
reset to the default options.
- Click Close to
close the Rigid Bind Skin Options window.