Randomly disturbs the material by mixing
two input attributes, Channel1 and Channel2,
to create an effect resembling stains or clouds. Stucco includes Normal
Options attributes you can use to control the effect.
See also
Crater.
Find this texture in
the
Create bar.
To apply this texture as a texture map, see
Map a 2D or 3D texture.
- Shaker
-
Increase
this value to add more detail to the default Shaker attribute
setting (as though it has been shaken up). If used as a bump map, increase
the value to increase the number of craters and valleys.
- Channel1, Channel2
-
The
two channels through which information such as color values passes.
You can also supply information to the channels using a three-channel
(RGB) mapping.
Normal Options (Stucco)
NoteNormal
Depth and Normal Melt only have an effect
if the Out Normal attribute is connected
to the Normal Camera attribute of
a shader.
- Normal Depth
-
Controls the depth of the craters when
the texture is used as a bump map. Increasing Normal
Depth deepens the craters.
- Normal Melt
-
Controls the softness of the crater edges
when this texture is used as a bump map. Increasing Normal
Melt softens the edges. Animate this texture to simulate
a melting cratered surface.