Is
a material (shader) that is a simpler version of the Phong material.
The specular highlights on Phong E surfaces
are softer than those on Phong surfaces,
and Phong E surfaces render faster.
You can find this material
in the
Create bar.
Specular Shading attributes
(Phong E)
- Roughness
-
Controls
the specularity focus.
- Highlight Size
-
Controls the amount of specular highlight.
- Whiteness
-
Controls the specular highlight color. The default
is white, but you can choose any color. You can also map a texture
to this value.