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Simulates rocky terrain
using a 2D fractal pattern. To apply this texture as a texture map,
see
Map a 2D or 3D texture.
Use the Mountain texture
as both a color map and a bump or displacement map (on a flat surface)
to simulate snow-capped mountains. To do so, apply the Mountain texture
this way:
- The texture calculates the color map
based on the bump/displacement map, so, for example, the location
of snow is based on the surface’s displacement.
- The color attributes (Snow
Color and Rock Color) relate only to
the color map and have no effect on the bump/displacement map—and
all non-color attributes relate only to the bump/displacement map
and have no effect on the color map.
- The Boundary, Snow
Altitude, Snow Dropoff, Snow
Slope, and Depth Max attribute
values of the bump/displacement map override those of the color
map. For example, the Boundary value
of the bump/displacement map controls the raggedness of the snow/rock
boundary of the color map.
- Snow Color, Rock
Color
-
Color
of the snow and rock. Click the color file to choose a different
color from the Color Chooser.
- Amplitude
-
Scaling
factor applied to all values in the texture. The valid range is
0 to infinity. The range is 0 to 1. The default is 1.
- Snow Roughness
-
Roughness
of the snow. The range is 0 (very smooth snow) to 1 (very rough
snow). The default is 0.4.
- Rock Roughness
-
Roughness
of the rock. The range is 0 (very smooth rock) to 1 (very rough
rock). The default is 0.707.
- Boundary
-
Raggedness
of the rock/snow boundary. The range is 0 (very smooth rock/snow
boundary) to 1 (very rough rock/snow boundary). The default is 1.
- Snow Altitude
-
The level (altitude) of the transition
between rock and snow. The valid range is 0 to infinity. The range
is 0 to 1. The default is 0.5.
- Snow Dropoff
-
The suddenness with which snow no
longer sticks to the mountain. The valid range is 0 to infinity.
The default is 2.
- Snow Slope
-
The maximum angle (expressed as a decimal value)
over which snow does not stick to the mountain. For example, where
the slope exceeds the Snow Slope value,
it would be bare rock. The valid range is 0 to infinity. The range is
0 to 3. The default is 0.8.
- Depth Max
-
The maximum number of iterations used
to calculate the fractal pattern, which controls the granularity
of the fractal pattern. The range is 0 to 40. The default is 20.