Simulates a showroom environment. The
texture consists of a plane and a sky plane (with fluorescent style
light rectangles), and provides a simple but effective environment
to simulate reflections off chrome surfaces.
The Environment
Chrome Attributes control the size and placement of the simulated
fluorescent lights in an Env Chrome texture.
(These “lights” produce reflections in surfaces, but they do not
actually illuminate surfaces.)
Find this texture in
the
Create bar.
- Light Width, Light Depth
-
The
width and depth of each light. These parameters also determine spacing
between lights. The valid/slider range is 0 to 1. The default Light
Width value is 0.5 and the default Light
Depth value is 0.1.
- Light Width Gain, Light Width
Offset
-
The number of lights per unit
length. The valid/slider range is 0 to 1. The default Light
Width Gain value is 1 and the default Light
Width Offset value is 0.
- Light Depth Gain, Light Depth
Offset
-
The light displacement. The slider
range is 0 to 1. The default Light Depth Gain value
is 1 and the default Light Depth Offset is 0.
Sky Attributes
- Sky Color
-
The color of the sky at the horizon. Overall
sky color is linearly interpolated between Sky
Color and Zenith Color.
- Zenith Color
-
The color of the sky at the zenith (straight
up). Overall sky color is linearly interpolated between Sky
Color and Zenith Color.
- Light Color
-
The color of the simulated fluorescent
lights. These “lights” produce reflections in surfaces, but they
do not actually illuminate surfaces.
Floor Attributes
- Floor Color, Horizon Color, Grid
Color
-
The
color of the floor, the floor’s horizon and the floor’s grid.
- Real Floor
-
If Real Floor is
off, the environment’s floor is located at infinity, so reflections
on moving objects and, or reflections viewed from a moving camera
are incorrect.
If Real
Floor is on, the floor is located relative to the grid
plane (based on the Floor Altitude value), so reflections
on moving objects and, or reflections viewed from a moving camera
are correct. If Real Floor is on, make sure
surfaces and, or the camera do not go below the grid plane. Real
Floor is on by default.
- Floor Altitude
-
The height of
the floor relative to the grid plane. Floor Altitude has
no effect if Real Floor is off. The slider
range is -1 to 1. The default value is -1.
NoteIf you set the Floor
Altitude too high, the texture swatch becomes red, indicating
that the camera is looking under the floor, which you probably do
not want. Lower the Floor Altitude until the red
color disappears.
Grid Placement
- Grid Width, Grid
Depth
-
The width
and depth of the grid lines. These attributes also determine the
spacing between grid lines. The valid/slider range is 0 to 1. The default
value is 0.1.
- Grid Width Gain, Grid Depth
Gain
-
The number of grid cells per unit
length. The valid/slider range is 0 to 1. The default value is 1.
- Grid Width Offset, Grid Depth
Offset
-
The grid displacement. The slider
range is 0 to 1. The default value is 0.