Use to increase or decrease the contrast
in a texture. You can control the contrast of each of the R, G,
and B channels individually.
When you increase Contrast,
light colors become lighter and dark colors darker. When you decrease
contrast, you bring all the colors closer to the middle range. The
Bias attribute
controls the center of this range.
Find this utility in
the Create Bar (see
Hide, resize or customize the Create bar).
To use this utility,
see
Use the Contrast utility.
- Value
-
The
input color or texture to adjust.
- Contrast
-
Controls the amount of
contrast adjustment. You can adjust the contrast of the R, G, and
B components individually. Increase Contrast to make
light colors lighter, and dark colors darker. Decrease Contrast to
make everything gray.
- Bias
-
Controls the middle point
of the contrast adjustment. Increase Bias to move
the middle point upwards (more of the texture becomes dark as contrast
increases). Decrease Bias to move the middle point
down (more of the texture becomes light as contrast increases).
Render Pass Mode
Use this attribute in
conjunction with your multi-render passes workflow.
- Passthrough
-
Shader does not affect
render passes.
- Apply to Render Passes
-
Perform the same operation
on material render passes as is performed on the master beauty pass.
- No Contribution
-
Shader does not contribute
to render passes and blanks out contributions made by upstream shaders.
- Write Shader Result
to Beauty Passes
-
The color computed for
the master beauty pass is propagated to all other beauty passes.