Simulates fabric or other
woven materials.
Find this texture in
the
Create bar.
To apply this texture as a texture map, see
Map a 2D or 3D texture.
Tip
- Rendering is faster if the randomizing
attributes (Randomness, Width Spread,
and Bright Spread) are set to 0.
- Very fine cloth textures may produce
aliasing or moiré patterns, especially when viewed from a distance.
If this occurs, set the Randomness value
to a small non-zero value.
- If you apply the cloth texture as a bump
or displacement, set the U Color and V
Color to white, the Gap Color to
black, and use the Color Balance attributes (Alpha
Gain and Alpha Offset) to control the
intensity of the bump/displacement effect.
- Decrease the bump node’s Bump
Filter value to provide greater definition in the bump/displacement
effect. Generally, the Alpha Gain and Bump
Filter values should be very low (less than 0.1).
- Gap Color
-
The color of the area between the warp
(U direction) and weft (V direction) threads. The colors blend into
the Gap Color at their edges. A lighter Gap
Color simulates a cloth with softer, more translucent
threads.
- U Color, V
Color
-
U
and V thread colors. Double-click the color bar to open the Color
Chooser and select colors.
- U Width, V
Width
-
U and
V thread widths. If the thread width is 1, the threads touch with
no gap between them. If the thread width is 0, the thread disappears.
The range is 0 to 1. The default value is 0.75.
- U Wave, V
Wave
-
The waviness
of U and V threads. Use to create special weave effects. The range
is 0 to 0.5. The default value is 0.
- Randomness
-
Smears
the texture randomly in U and V directions. Adjust the Randomness value
to create natural-looking cloth with irregular threads, or to prevent
aliasing and moiré patterns on very fine cloth textures. The valid range
is 0 to infinity. The range is 0 to 1. The default value is 0.
- Width Spread
-
Randomizes the width of each thread
along its length by subtracting a random amount (between 0 and the Width
Spread value) from the U Width and V
Width values. For example, if Width Spread is
greater than or equal to the Width value,
some threads disappear at certain points along their length. The
range is 0 to 1. The default value is 0.
- Bright Spread
-
Randomizes
the brightness of each thread along its length by subtracting a
random amount (between 0 and the Bright Spread value)
from U Color and V
Color (similar to Width Spread). The
range is 0 to 1. The default value is 0.