Eye sockets provide an
            inset and backdrop for eyes.
         
         To sculpt eye sockets for the character 
         
         
            - Select the Push operation. 
            
 
            - Leave other settings the same as for
               the nose.
            
 
            - To
               make a pair of identical eye sockets, display the Stroke settings
               in the Tool Settings window and turn
               on Reflection.
            
 
            - Set the Reflection Axis to
               X and then position the sculpt icon on Egghead.
               
A pair of identical Push
                  icons appears on Egghead. 
               
             
            - Adjust the positioning as desired for
               the eye sockets. Click the mouse many times in the desired location. 
               
NoteIf the Reflection
                     setting does not push or pull in the same direction on either side
                     of a NURBS surface you can adjust the Reference Vector to
                     alter the direction of these operations. In the Sculpt
                        Parameters section select UV Vector and
                     turn on Enable UV Vector Adjustment.
                     Click and drag the mouse left or right to adjust the direction of
                     the U and V reference vectors.