Render Layer render attributes
 
 
 

Render Layer Options

Find this section in each render layer’s Attribute Editor. Right-click the desired layer and select Attributes from the right-mouse menu to display the render layer’s Attribute Editor.

Renderable

Determines whether the select layer is renderable. When a layer is rendered, it is processed into a final image or image sequence.

Global

Converts the selected layer into a Global layer. A Global layer is a render layer that does not have membership. Instead it contains all the objects in the scene. By converting a layer into Global, all the objects in your scene automatically appears in the layer.

A sample application of this attribute is if you have created a model and wanted to test different colors for the model. For example, if you have modeled a car, and wanted to test out different colors of paint, you can create five global layers, and in the Attribute Editor for the shader, override the color attribute for each paint color and then batch render all layers.

Number

Render layer index number. Use this attribute to merge layers when importing files with render layers. You can choose to merge by layer name or layer number. Set your layer number in this field.

You can also merge layers when importing files with display layers. See Display Layer editor for more information.

Member Overrides

Casts Shadows

Turns on the shadow casting ability of the surface. To make shadows render faster, for surfaces that do not need to cast shadows, turn off Casts Shadows. Consider the following:

Render Pass Options (legacy for mental ray)

For a description of each render pass, see Render passes.

mental ray (legacy for mental ray)

Select this option to render a global illumination pass for this layer. For more information on global illumination, see Global illumination.